Revision Count ( 1 ) This Revision ID: 64 Updated: 02/08/18 07:23 PM
Game Options
Game Options
Descriptions of the Options available for Evernight games
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- For Fun (FF)
- Max Cycle (MC)
- Minimum Experience To Enter (MIN)
- Maximum Experience To Enter (MAX)
- Maximum Number of Games Played To Enter (MGP)
- Number of Winners (NW)
- Survival Bonus (SB)
- Self Ticking Game (STG)
- Native Nations (NN)
- Blind Start (Blind)
- Elimination (ELIM)
- Indestructable Black Betweens (IBB)
- Non-Transferable Black Betweens (NTBB)
- Random Religion (RR)
- Free Fury Gifting (FFG)
- No Fury Gifting (NFG)
- Free Treasure Gifting (FTG)
- No Treasure Gifting (NTG)
- No Ceding (NC)
- No Allegiance (NA)
- Max Followers (MF)
- Diminishing Purse (DP)
- Bloodbath (BB)
- Cut Throat (CT)
- Cooperation (COOP)
- Same Religion (SR)
- Combined Black Betweens (CBB)
For Fun (FF)
This game is "For Fun" only and does not count towards your rankings. The purse for For Fun games will always be zero and your Games Played, Games Finished, and Victory stats will not be changed by playing this type of game. For Fun games will, however, count against the maximum number of games that you can play at one time (based on your Evernight Subscription).
Max Cycle (MC) (#)
The maximum cycle that this game will run to. If the game does not end by any other method, it will end when the cycle reaches this number. If no value is listed, then the Max Cycle is 75.
Minimum Experience To Enter (MIN) (#)
This represents the Minimum amount of Experience that you must have in order to be able to join this game. If no value is listed, then the value is 0 (no minimum necessary). This is used to restrict access to a game to those players who already have a certain amount of experience (ie, to keep out the less experienced players).
Maximum Experience To Enter (MAX) (#)
This represents the Maximum amount of Experience that you can have in order to be able to join this game. If no value is listed, then there is no limit to the amount of Experience you can have and still be able to join this game. This is used to restrict access to games to players with less than a certain amount of Experience (ie, to keep out the more experienced players).
Maximum Number of Games Played To Enter (MGP) (#)
This represents the Maximum of games you could have played in and still be able to join this game. If no value is listed, then there is no limit. This is often used to restrict games to players who have never played before.
Number of Winners (NW) (#)
The number of Players (or Teams) that will share the purse when the game ends. If no number is listed, or the option is not present, then the purse will be distributed amongst the top 3 Players/Teams. For a player to be considered eligible to receive a share of the purse, they must (a) have already selected a religion AND (b) must not swear allegiance to any other player. If either (a) or (b) is not true, then the player can not get a share of the purse.
If the word Custom appears after the number of winners, then the Game's Creator has defined a custom purse distribution scheme for this game. You should contact them, or check the game's description, for the specifics of the distribution. If the word Custom does not appear, then the game follows the Default distribution scheme, which is described below.
The purse is distributed amongst the winning players/teams according to the following chart, where the number listed is the percentage of the purse that goes to the player/team that finishes in that position.
Player Finish | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |||||
1 | 100 | - | - | - | - | - | - | - | - | - | - | - | ||||
2 | 60 | 40 | - | - | - | - | - | - | - | - | - | - | ||||
3 | 48 | 31 | 21 | - | - | - | - | - | - | - | - | - | ||||
4 | 41 | 27 | 19 | 13 | - | - | - | - | - | - | - | - | ||||
Number of Winners | 5 | 37 | 24 | 17 | 12 | 10 | - | - | - | - | - | - | - | |||
6 | 34 | 23 | 15 | 12 | 9 | 7 | - | - | - | - | - | - | ||||
7 | 31 | 21 | 15 | 11 | 9 | 7 | 6 | - | - | - | - | - | ||||
8 | 30 | 20 | 14 | 11 | 8 | 7 | 5 | 5 | - | - | - | - | ||||
9 | 28 | 19 | 14 | 10 | 8 | 7 | 5 | 5 | 4 | - | - | - | ||||
10 | 27 | 18 | 13 | 9 | 8 | 7 | 5 | 5 | 4 | 4 | - | - | ||||
11 | 26 | 18 | 13 | 9 | 8 | 6 | 5 | 4 | 4 | 4 | 3 | - | ||||
12 | 25 | 17 | 12 | 9 | 8 | 6 | 5 | 4 | 4 | 4 | 3 | 3 |
Survival Bonus (SB) (#)
The amount of experience a player gets for having at least 1 region when the game ends. The number in parentheses indicates the amount of Experience that a player receives. If no number is indicated, or the SB option is missing from the Game Options list, then the value is 2 Experience. In non-Team games, if a player survives the game and is the same Religion as the player that ended that game, then they get a double survival bonus.
Self Ticking Game (STG)
Players are able to indicate that they've completed their orders and that they are ready for the game to tick. Upon all surviving players indicating that they are "Ready," the system will schedule the "Tick" within a couple of minutes. Note: Games will reschedule the next automatic tick based upon its defined frequency schedule.
Native Nations (NN)
Natives move from region to region and will attack.
Blind Start (Blind)
Players cannot see map before game fills.
Elimination (ELIM)
Each player's starting region is their "Home Region." If a player loses their Home Region, then they are eliminated from the game. All of their regions revert to being owned by the Natives. All lessers, forms, and structures on these regions are likewise owned by the Natives. Native forces do not attack but will defend themselves if attacked.
Indestructable Black Betweens (IBB)
Black Between regions can not be terraformed into any other region type.
Non-Transferable Black Betweens (NTBB)
Black Between regions can not be captured by other player's lessers or forms.
Random Religion (RR)
When each player joins the game, they are automatically assigned a random religion.
Free Fury Gifting (FFG)
Players of different religions may exchange Fury with each other as if they had the same religion. It is still impossible to give Fury to or receive Fury from a player that has not chosen a religion.
No Fury Gifting (NFG)
Players may NOT exchange Fury with each other even if they have the same religions.
Free Treasure Gifting (FTG)
Players may exchange Treasure with each other even if they are not neighbors.
No Treasure Gifting (NTG)
Players may NOT exchange Treasure with each other even if they are neighbors.
No Ceding (NC)
Players may NOT cede regions to any other player. Additionally, playes may not Transfer Control of forces to another player.
No Allegiance (NA)
Players may NOT swear allegiance to another player.
Max Followers (MF) (#)
The Maximum number of players that can swear allegiance to another player. If no number is indicated, then the value used is 5. If the No Allegiance option is on, then this value is effectively 0.
Diminishing Purse (DP) (#)
The purse for the game gets smaller with each passing cycle. The number in parentheses indicates the amount that the purse decreases each cycle. If no number is indicated, then the decrement value is 1 Experience/Cycle.
Bloodbath (BB) (#)
For each player that is killed (ie, reduced to 0 regions), the purse for the game increases. The number in parentheses indicates the amount that the purse increases for each player killed. If no number is listed, then the increment value is 2 Experience/Player Killed.
Cut Throat (CT) (#)
Basically a combination of Elimination and Bloodbath. Each player begins the game with a set amount of Experience (indicated by the number in parentheses - if no number is listed, then the value is 2) in reserve. If a player's home region is taken over, the player who took over that region has the defeated player's Experience reserve added to their own. If you are alive when the game ends, you get the amount of Experience in your reserve added to your real Experience Total. Thus, the more people you "kill", the more Experience you get when the game ends, but you get nothing if you die.
Cooperation (COOP)
For Team Games Only
If any member of the team dies (ie, is reduced to 0 regions), then no member of the team receives any survival bonus.
Same Religion (SR)
For Team Games Only
All members of the team have the same religion. Only the team captain is allowed to choose a religion, and when they do, all members of the team are converted to that religion.
Different Religions (DR)
For Team Games Only
No two members of a team may have the same religion. Once a player on a team chooses a religion, that religion is no longer available for the other members of the team to select.
Combined Black Betweens (CBB)
For Team Games Only
When one member of a team has a Black Between, then all members of that team are considered having that Black Between. Thus, all members of the team have the same lesser type.