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World Map

Submitted by Temptations 8/27/2013 3:12:00 AM {time} ago

We almost have the World Map fixed. It looks like we've figured out the problem. (oh, and by "we" I mean 99% glaxono, he's been doing pretty much all the work on solving this one) We've been testing on these two games: Fabulous Five 134 & Magnificent Seven 293 If you're in one of these two games, you should now be able to see the World Map map for the current cycle. A the moment, we're calling the World Map generator manually, so it's not yet being generated automatically during the tick. (so don't freak out when the new World Map isn't immediately available after the tick) Once we've got a couple loose ends wrapped up, we'll wire it up to run automatically during the tick and for all the other games as well.

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The World Map is now working again.
It should be updating automatically on the tick for all games.
If you notice it not working or not updating in any game, please let us know.

Know issue: It's not inserting the game name. (we'll get to that eventually, but for now, we can live with it.)

-------Original Message-------
Temptations wrote:
We almost have the World Map fixed. It looks like we've figured out the problem.
(oh, and by "we" I mean 99% glaxono, he's been doing pretty much all the work on solving this one)
We've been testing on these two games:
Fabulous Five 134 & Magnificent Seven 293
If you're in one of these two games, you should now be able to see the World Map map for the current cycle.
A the moment, we're calling the World Map generator manually, so it's not yet being generated automatically during the tick. (so don't freak out when the new World Map isn't immediately available after the tick)
Once we've got a couple loose ends wrapped up, we'll wire it up to run automatically during the tick and for all the other games as well.

Submitted by Temptations
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Sensational job thanks.
Z

-------Original Message-------
Temptations wrote:
The World Map is now working again.
It should be updating automatically on the tick for all games.
If you notice it not working or not updating in any game, please let us know.

Know issue: It's not inserting the game name. (we'll get to that eventually, but for now, we can live with it.)

-------Original Message-------
Temptations wrote:
We almost have the World Map fixed. It looks like we've figured out the problem.
(oh, and by "we" I mean 99% glaxono, he's been doing pretty much all the work on solving this one)
We've been testing on these two games:
Fabulous Five 134 & Magnificent Seven 293
If you're in one of these two games, you should now be able to see the World Map map for the current cycle.
A the moment, we're calling the World Map generator manually, so it's not yet being generated automatically during the tick. (so don't freak out when the new World Map isn't immediately available after the tick)
Once we've got a couple loose ends wrapped up, we'll wire it up to run automatically during the tick and for all the other games as well.

Submitted by Zoldar
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Progress!
HUZZAH!
Lunar Savage

-------Original Message-------
Temptations wrote:
We almost have the World Map fixed. It looks like we've figured out the problem.
(oh, and by "we" I mean 99% glaxono, he's been doing pretty much all the work on solving this one)
We've been testing on these two games:
Fabulous Five 134 & Magnificent Seven 293
If you're in one of these two games, you should now be able to see the World Map map for the current cycle.
A the moment, we're calling the World Map generator manually, so it's not yet being generated automatically during the tick. (so don't freak out when the new World Map isn't immediately available after the tick)
Once we've got a couple loose ends wrapped up, we'll wire it up to run automatically during the tick and for all the other games as well.

Submitted by Lunar Savage
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The World Map is something I looked into after reviewing a related process which I have been focused on lately. After digging into the world map, I found out all of its quirky needs. The world map module also needed to be recompiled as it wasn't just a simple url, DNS, or permissions problem.
Right now, I can manually run the world map, however, we are having issues getting the tick process to initiate it automatically which is turning out to be quite puzzling.
Glaxono

Submitted by glaxono
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It's a small thing that we weren't even intending to do, but this is another case of "we were working on solving unrelated (we thought) issues and found stuff that we thought this might be a clue why the world map isn't working."
Turns out the world map issue was easy enough fix that we decided we couldn't not do it.
It seems to work well enough, although at the moment we still need to hook into the tick so that it runs automatically.

-------Original Message-------
Lunar Savage wrote:
Progress!
HUZZAH!
Lunar Savage
-------Original Message-------
Temptations wrote:
We almost have the World Map fixed. It looks like we've figured out the problem.
(oh, and by "we" I mean 99% glaxono, he's been doing pretty much all the work on solving this one)
We've been testing on these two games:
Fabulous Five 134 & Magnificent Seven 293
If you're in one of these two games, you should now be able to see the World Map map for the current cycle.
A the moment, we're calling the World Map generator manually, so it's not yet being generated automatically during the tick. (so don't freak out when the new World Map isn't immediately available after the tick)
Once we've got a couple loose ends wrapped up, we'll wire it up to run automatically during the tick and for all the other games as well.

Submitted by Temptations
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