• Subscribers:
  • Visitors:
  • Players:

Games Direct Message (to Do)

Community Feedback

We're listening. For players who wish to have a voice in the future of Evernight, this is the place to talk to management. This is the newsgroup we'll be actively monitoring on a daily basis.

The Doctrine of Pain

Submitted by Beefy 12/29/2012 12:18:00 AM {time} ago

Lessons in Pain is the ultimate team game in EN, where diplomacy plays a larger part in the outcome than in any other format. This game should evolve over time to stay current with the trends and changes in the community, but should always hold to a few core principles that make it what it is - the best team game in EN: The success of the team is tied to the success of EVERY team member (the COOP/high SB combo), tight and coordinated team play should be rewarded as much as possible (CBB, FTG, FFG), and no matter how the overall individual skill levels pan out TEAM PLAY wins the points in LiP. Deals are made to be broken in LiP. Not dishonorably, as alliances and game long NAPs should be honored as in any other EN game. But there are more deals with out clauses and expirations, and with terms and details not seen elsewhere, than in any other format. The sands are always shifting in a well played LiP, and only the swift and deft will stay on top of the dunes! Play LiP - it will scar you for life, but it will teach you many things. Including the meaning of Pain. Detail: Seven to Nine teams, six per team, each team member has a different religion. Full FG and TG among the teams. High SB for a team game (3) with COOP gives rise to hostage situations. Diplomacy that is unmatched in Evernight. Coordination and team play trumping individual talent on the field, but talent never goes unrewarded.

  • 1 Replies

Have your Say... Comment Now!

seven teams x 6 = 42 people. Sounds fine if we can find about 15 that haven't played ina while...
Game will be made if we get the sign up...

-------Original Message-------
Beefy wrote: Lessons in Pain is the ultimate team game in EN, where diplomacy plays a larger part in the outcome than in any other format.
This game should evolve over time to stay current with the trends and changes in the community, but should always hold to a few core principles that make it what it is - the best team game in EN: The success of the team is tied to the success of EVERY team member (the COOP/high SB combo), tight and coordinated team play should be rewarded as much as possible (CBB, FTG, FFG), and no matter how the overall individual skill levels pan out TEAM PLAY wins the points in LiP.
Deals are made to be broken in LiP. Not dishonorably, as alliances and game long NAPs should be honored as in any other EN game. But there are more deals with out clauses and expirations, and with terms and details not seen elsewhere, than in any other format. The sands are always shifting in a well played LiP, and only the swift and deft will stay on top of the dunes!
Play LiP - it will scar you for life, but it will teach you many things. Including the meaning of Pain.
Detail:
Seven to Nine teams, six per team, each team member has a different religion. Full FG and TG among the teams. High SB for a team game (3) with COOP gives rise to hostage situations. Diplomacy that is unmatched in Evernight. Coordination and team play trumping individual talent on the field, but talent never goes unrewarded.

Submitted by BlueSky
  • Permalink
  • report