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STG

Submitted by wyrm419 5/14/2013 9:54:00 AM {time} ago

how much work would it take to make the lobby citadel match the in game citadel STG status? Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore. just a thought, wyrm

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STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z

-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Zoldar
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Sadly, stalling the tick as long as possible is a strategy. And it is a popular one.
Lunar Savage

-------Original Message-------
Zoldar wrote: STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z
-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Lunar Savage
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I totally disagree that it's a strategy, many a tick could be done earlier.

-------Original Message-------
Lunar Savage wrote: Sadly, stalling the tick as long as possible is a strategy. And it is a popular one.
Lunar Savage
-------Original Message-------
Zoldar wrote: STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z
-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Zoldar
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It seems that many disagree with you and in the end, all it takes is one person to disagree and not click that button to ruin it for everyone.
Lunar Savage

-------Original Message-------
Zoldar wrote: I totally disagree that it's a strategy, many a tick could be done earlier.

-------Original Message-------
Lunar Savage wrote: Sadly, stalling the tick as long as possible is a strategy. And it is a popular one.
Lunar Savage
-------Original Message-------
Zoldar wrote: STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z
-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Lunar Savage
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Best way to test that would be to make a Merc Skirm game and have it STG ONLY and see what happens.

-------Original Message-------
Lunar Savage wrote: It seems that many disagree with you and in the end, all it takes is one person to disagree and not click that button to ruin it for everyone.
Lunar Savage
-------Original Message-------
Zoldar wrote: I totally disagree that it's a strategy, many a tick could be done earlier.

-------Original Message-------
Lunar Savage wrote: Sadly, stalling the tick as long as possible is a strategy. And it is a popular one.
Lunar Savage
-------Original Message-------
Zoldar wrote: STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z
-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Zoldar
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STG Only I do not believe is a possibility. Even the early blitzes and duels that were introduced with it still had the tick time ingrained into the game. It can't be removed with the current system to my knowledge. Perhaps once the upgrade and transfer to a newer more workable system is done, it might be possible.
Lunar Savage

-------Original Message-------
Zoldar wrote: Best way to test that would be to make a Merc Skirm game and have it STG ONLY and see what happens.
-------Original Message-------
Lunar Savage wrote: It seems that many disagree with you and in the end, all it takes is one person to disagree and not click that button to ruin it for everyone.
Lunar Savage
-------Original Message-------
Zoldar wrote: I totally disagree that it's a strategy, many a tick could be done earlier.

-------Original Message-------
Lunar Savage wrote: Sadly, stalling the tick as long as possible is a strategy. And it is a popular one.
Lunar Savage
-------Original Message-------
Zoldar wrote: STG games are virtually a waste of a good resource, i have played many of them and only had one of them tick before the scheduled tick, very sad as i would of expected at least to get a tick or 2 extra per game.
Z
-------Original Message-------
wyrm419 wrote: how much work would it take to make the lobby citadel match the in game citadel STG status?
Its nice to know if your foe has clicked ready yet. Having to log into the game to find out is kind of a chore.
just a thought, wyrm

Submitted by Lunar Savage
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