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Submitted by BlueSky 7/4/2012 7:13:00 PM {time} ago

A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced. If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week. We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format. The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more. WOuld be good if you could sort by points per game. Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank. I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

  • 21 Replies

Have your Say... Comment Now!

*from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"

-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by wyrm419
  • Permalink
  • report

I'm in a dozen free coin based games now. None are worth paying for coin...

-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm

-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by wyrm419
  • Permalink
  • report

Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
  • Permalink
  • report

You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm

-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by wyrm419
  • Permalink
  • report

Every game you join some players are always there before you..

-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
  • Permalink
  • report

True, but there is normally hope to catch up. Or exp is no longer the focal point.

-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by wyrm419
  • Permalink
  • report

Oh? Hope?
You can do that with larger purses and by broadening the ranks or by reducing by a percent not like 5....

-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Oh? Hope?
You can do that with larger purses and by broadening the ranks or by reducing by a percent not like 5....

-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Oh? Hope?
You can do that with larger purses and by broadening the ranks or by reducing by a percent not like 5....

-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....

-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Going a bit off topic here, but I'm curious about this hearts 2-year rating comment.
I don't know anything about hearts or online hearts play (I'm assuming your talking about online play), but I'm not sure I understand the 2-year rating issue.
Is it that other players don't consider a rating significantly valid until it has enough age?


-------Original Message-------
BlueSky wrote:
Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....
-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Management
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No, different terms..
In yahoo hearts, which I haven't played in a long time, I go in now as a "newbie". If I try to join a game, I get booted becasue I don't have a sufficient rating. It will take quite a bit of time to get such a rating that puts me into the ranks where I can play others at my own level without getting booted.
In this game, you join and you are in. You can immediately play with someone rated a thousand points ahead of you. In fact, it becomes a challenge. The better player can have games restricted to better players as well, but it is just as interesting, and sometimes more so, to play in games with a large variety in skill level.

-------Original Message-------
Management wrote:
Going a bit off topic here, but I'm curious about this hearts 2-year rating comment.
I don't know anything about hearts or online hearts play (I'm assuming your talking about online play), but I'm not sure I understand the 2-year rating issue.
Is it that other players don't consider a rating significantly valid until it has enough age?


-------Original Message-------
BlueSky wrote:
Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....
-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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Ok, so it's not the age of the rating, but that it takes a long time to move the number?
If that's the case, it sounds to me like maybe their algorithm is a little too conservitive in adjusting the ratings.
Although I don't want judge, they may have other reasons or considerations for doing it that way.

-------Original Message-------
BlueSky wrote: No, different terms..
In yahoo hearts, which I haven't played in a long time, I go in now as a "newbie". If I try to join a game, I get booted becasue I don't have a sufficient rating. It will take quite a bit of time to get such a rating that puts me into the ranks where I can play others at my own level without getting booted.
In this game, you join and you are in. You can immediately play with someone rated a thousand points ahead of you. In fact, it becomes a challenge. The better player can have games restricted to better players as well, but it is just as interesting, and sometimes more so, to play in games with a large variety in skill level.

-------Original Message-------
Management wrote:
Going a bit off topic here, but I'm curious about this hearts 2-year rating comment.
I don't know anything about hearts or online hearts play (I'm assuming your talking about online play), but I'm not sure I understand the 2-year rating issue.
Is it that other players don't consider a rating significantly valid until it has enough age?


-------Original Message-------
BlueSky wrote:
Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....
-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Management
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Yes but the point being its a much better format in ever night. A new player is not stopped from joining a game with a vet....

-------Original Message-------
Management wrote:
Ok, so it's not the age of the rating, but that it takes a long time to move the number?
If that's the case, it sounds to me like maybe their algorithm is a little too conservitive in adjusting the ratings.
Although I don't want judge, they may have other reasons or considerations for doing it that way.

-------Original Message-------
BlueSky wrote: No, different terms..
In yahoo hearts, which I haven't played in a long time, I go in now as a "newbie". If I try to join a game, I get booted becasue I don't have a sufficient rating. It will take quite a bit of time to get such a rating that puts me into the ranks where I can play others at my own level without getting booted.
In this game, you join and you are in. You can immediately play with someone rated a thousand points ahead of you. In fact, it becomes a challenge. The better player can have games restricted to better players as well, but it is just as interesting, and sometimes more so, to play in games with a large variety in skill level.

-------Original Message-------
Management wrote:
Going a bit off topic here, but I'm curious about this hearts 2-year rating comment.
I don't know anything about hearts or online hearts play (I'm assuming your talking about online play), but I'm not sure I understand the 2-year rating issue.
Is it that other players don't consider a rating significantly valid until it has enough age?


-------Original Message-------
BlueSky wrote:
Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....
-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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One of my favorite things about evernight is that the group of players was mixed in levels. It immediately provided a sense of community when a vet decided to help you out and maybe thier mortal enemy would decide to take you out because of it. And then you struggle in the middle only to find later on that you've got it right and that newbie you helped (several games later)left your flank open and needs serious help from your resources! What fun!

-------Original Message-------
Management wrote:
Ok, so it's not the age of the rating, but that it takes a long time to move the number?
If that's the case, it sounds to me like maybe their algorithm is a little too conservitive in adjusting the ratings.
Although I don't want judge, they may have other reasons or considerations for doing it that way.

-------Original Message-------
BlueSky wrote: No, different terms..
In yahoo hearts, which I haven't played in a long time, I go in now as a "newbie". If I try to join a game, I get booted becasue I don't have a sufficient rating. It will take quite a bit of time to get such a rating that puts me into the ranks where I can play others at my own level without getting booted.
In this game, you join and you are in. You can immediately play with someone rated a thousand points ahead of you. In fact, it becomes a challenge. The better player can have games restricted to better players as well, but it is just as interesting, and sometimes more so, to play in games with a large variety in skill level.

-------Original Message-------
Management wrote:
Going a bit off topic here, but I'm curious about this hearts 2-year rating comment.
I don't know anything about hearts or online hearts play (I'm assuming your talking about online play), but I'm not sure I understand the 2-year rating issue.
Is it that other players don't consider a rating significantly valid until it has enough age?


-------Original Message-------
BlueSky wrote:
Also not sure what games you are in but catching the leaders in most is not possible in most of them. We are talking about millions of points ahead not just one or two thousand like here...
Plus where else can you decimate the top players and tell about it? Here all players play in the same games.
Heck I can't get to sit at a game of hearts with people of my skill because I don't have a 2 year rating....
-------Original Message-------
wyrm419 wrote: True, but there is normally hope to catch up. Or exp is no longer the focal point.
-------Original Message-------
BlueSky wrote: Every game you join some players are always there before you..
-------Original Message-------
wyrm419 wrote: You still earn exp.. Just called something different and used to buy perks. Winning games earns more what ever the currency is called. If your good you don't have to buy coin for lack of better term. You earn it. The elder players are wealthy and get all the perks en has to offer at no cost from pocket. But everyone has the chance to be on the same terms. It cost those kids to get there but that's the plan. You still beat them and grow more wealthy. Warm
-------Original Message-------
BlueSky wrote: Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Amyrlin
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Exp is what keeps people.....
I am of mixed opinion on the coin thing... Sort of pay for each game.. You can't do pay for resources and keep anyone who cares about skill.

-------Original Message-------
wyrm419 wrote: Just ideas being tosseed out. thinkning of the vastly experinced players. Exp needs to be removed. or rerolled to 0 at most 5%. If only to show other players that you are skilled and not a newb. also thinking of free play based game buisness plans. No one pays to play games anymore, but they to pay for stuff in game. my wife buys itunes cards weekly for the free play sims. I know they are getting rich. I know that the new owners would love to follow the same path. (on a side note this was written in a time when EN had no future)
it is what it is... remember that?
wyrm
-------Original Message-------
BlueSky wrote:
I'm in a dozen free coin based games now. None are worth paying for coin...
-------Original Message-------
wyrm419 wrote: *from gen NG*
"Let’s make some money! But how do we do this? We know that EN has moved into a free play business plan. That is to say that Evernight is no longer charging to play. This tactic is used by the majority of games these days relying on advertising and in-game sales to players, rather than subscription fees.
With no entry fee, players are willing to spend money to accessorize and augment their characters. In Evernight that could be something as simple a custom color in the lobby chat or as extinctive as players buying “Evernight Coins".
Evernight coins is a term that is very flexible… It is my thought to do away with the word Experience and change the code to allow for players to wager their experience points*cough* coins earned from games with other players in the” quick fix” duel formats. Normal games played over long periods would still pay out as they always did. The vastly experienced players would now be the rich players and they would have lost nothing in the exchange. Heh, it would even give Blue something to track again. Meanwhile new players who have caught the “bug” would be able to buy ENC (Evernight coin) to wager against each other in the newly expanded duel formats.(just small coding is needed to make so many new maps like the island duel… just no one here has a key to the door. The same is true for the X vs. X games, just a few small changes to templates would make more possible.) But why stop there?
With the ENC in play we are able to move in to the Evernight legacy mode with games. In theses much larger games you will be able to buy in game upgrades before and during game play. Upgrades like resource boosts as well as forces. Something else for the BS calc to work out for us. *another shameless plug * If we had cash investment upfront there is Many ways for us to turn some coin.
wyrm419"
-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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For the time being it's status quo.
But at some point something will be done.
What exactly? I don't know.
But all ideas will be on the table for discussion.


-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Management
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I suggest following some old suggestions and sifting the leaderboards a number of different ways.
I think the default ranking screen should be a yearly leaderboard, ideally culminating in a yearly Best of EN 20XX tournament.
But we should have separate Skill Rating, Lifetime, and other leaderboards. BlueSky was always pretty good about finding ways to sort the rankings (by cohort, for instance) to permit players who care about such things to have a chance to climb in them.
If we have a built-in "reboot" that doesn't actually erase past accomplishments while still creating a "clean slate" of sorts, then players have lots of ways to achieve.
I also think "achievements" or the like can be used to provide additional incentives to players, especially if there are a few unique games or game types which require specific achievements to play.
Narsham

-------Original Message-------
Management wrote:
For the time being it's status quo.
But at some point something will be done.
What exactly? I don't know.
But all ideas will be on the table for discussion.


-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Narsham
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Giving players the ability to filter/sort the leaderboards by whatever metric/stat or combination is definitely going to happen.
The upfront main "official" (default) leaderboard will at some point be reset into some sort of rolling basis leaderboard (by time, number of games, or maybe both or either?).
"Reset" may mean an actual hard reset of all players to 0, but more likely I'm thinking simply implementing a rolling calculation will effectively implement a "reset" naturally.
Either way, there will also always remain a "Lifetime" or "All-time" stat leaderboard.
And definitely, implementing "Achievements" and/or "Challenges" (ranging from relatively simple and easy, to moderately difficult, to very difficult) that players can complete to earn everything from Badges, Points, in-game "currency", etc. is something we plan to add.
We are and will be looking for creative ideas for these.

-------Original Message-------
Narsham wrote: I suggest following some old suggestions and sifting the leaderboards a number of different ways.
I think the default ranking screen should be a yearly leaderboard, ideally culminating in a yearly Best of EN 20XX tournament.
But we should have separate Skill Rating, Lifetime, and other leaderboards. BlueSky was always pretty good about finding ways to sort the rankings (by cohort, for instance) to permit players who care about such things to have a chance to climb in them.
If we have a built-in "reboot" that doesn't actually erase past accomplishments while still creating a "clean slate" of sorts, then players have lots of ways to achieve.
I also think "achievements" or the like can be used to provide additional incentives to players, especially if there are a few unique games or game types which require specific achievements to play.
Narsham

-------Original Message-------
Management wrote:
For the time being it's status quo.
But at some point something will be done.
What exactly? I don't know.
But all ideas will be on the table for discussion.


-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by Temptations
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More people first I would think. Doesn't matter who is best of the year if there are only 24 of us...

-------Original Message-------
Narsham wrote: I suggest following some old suggestions and sifting the leaderboards a number of different ways.
I think the default ranking screen should be a yearly leaderboard, ideally culminating in a yearly Best of EN 20XX tournament.
But we should have separate Skill Rating, Lifetime, and other leaderboards. BlueSky was always pretty good about finding ways to sort the rankings (by cohort, for instance) to permit players who care about such things to have a chance to climb in them.
If we have a built-in "reboot" that doesn't actually erase past accomplishments while still creating a "clean slate" of sorts, then players have lots of ways to achieve.
I also think "achievements" or the like can be used to provide additional incentives to players, especially if there are a few unique games or game types which require specific achievements to play.
Narsham
-------Original Message-------
Management wrote:
For the time being it's status quo.
But at some point something will be done.
What exactly? I don't know.
But all ideas will be on the table for discussion.


-------Original Message-------
BlueSky wrote: A bit controversial. Is its enw game starting everyone at zero agaon or is it continue. You could also consider a compromise and reduce all players by 50% points or some such, but you have to consider games played as well, its balanced.
If it continues, we are about to run out of titles again, I hit the bottom of the top title in a week.
We have set many recent games to grow a bit faster in the rankings than previously, this can be corrected by making some of the gaps between rankings larger, or by going back to a smaller purse strategy in line with the original format.
The three ranking system there now is pretty good, pure points gives you one ranking, and Skill Rating defines your more recent progress. I thought points per game had a bug if a game is deleted, not sure any more.
WOuld be good if you could sort by points per game.
Save the skill ranking history in the player/game stats record as well. Dates the player got a new rank.
I used to e-mail every player that got a promotion with a congratulations tat also went into one of the newsgroup, it was pretty automated and people really liked it because it showed that progress was a good thing and gave other players a tag line to offer teir thanks as well.

Submitted by BlueSky
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