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Open-sourcing EverNight.

Submitted by Cortex 8/16/2013 11:40:00 AM {time} ago

Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming. I wonder if the current owners would consider open-sourcing the EverNight code-base afterall. If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ; - on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot. - The actual C sharp code of the new implementations - collaboration tools such as github -... One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep. In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ; - A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games. - a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it. - altering and improving the current rule-set of EverNight The programmers could focus on implementations which would push EverNight out of its niche once and for all. - Non-diplamcay based games where NAPS are set and random - duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.) In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source. Cortex. PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

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Have your Say... Comment Now!

<< I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites. >>
I also want to mention that you can use the "Feedback" page to submit details of any issues you come across.
Glax

-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by glaxono
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<< I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites. >>
Can you elaborate on this a bit more? Was there a delay in seeing the character appear in the textbox after hitting the key? What OS/browser/version were you using at the time?

-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by glaxono
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I was using Internet Explorer 10. I tried to reproduce the character delay by copying in a huge amount of characters. No delay whatsoever. I think the character delay was caused by something on my own pc.
CS


-------Original Message-------
glaxono wrote:
<< I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites. >>
Can you elaborate on this a bit more? Was there a delay in seeing the character appear in the textbox after hitting the key? What OS/browser/version were you using at the time?
-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by Cortex
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This one had me a little puzzled. The compose area is just normal routine html <textarea>. The same one that Evernight has been using since forever.
The only Evernight code that interacts with the text area in any way is the "Quote Original" (and on IE the [b],[i],[u], & [snip]) buttons. Those are button click events.
There is nothing in the Evernight code that pays any attention to your keystrokes as you're typing.
On the range of possible issues, the two suspects that pop into my mind first are keyloggers or spellcheckers.


-------Original Message-------
Cortex wrote:
I was using Internet Explorer 10. I tried to reproduce the character delay by copying in a huge amount of characters. No delay whatsoever. I think the character delay was caused by something on my own pc.
CS


-------Original Message-------
glaxono wrote:
<< I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites. >>
Can you elaborate on this a bit more? Was there a delay in seeing the character appear in the textbox after hitting the key? What OS/browser/version were you using at the time?
-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by Temptations
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Hey Cortex,
Good to hear from you. We always want more ideas.
The possibility of open-sourcing Evernight could certainly make for an interesting discussion. However, we don't see that path in Evernight's future. At least not in any sense that is normally associated with the term open-sourcing.
What we do see happening though, is opening the project to community contributions in a substantive meaningful way.
What we mean by that is everything across the board. From programming, to design, to artwork, to copyrighting, etc.
If somebody has the know-how, ability, experience, or talent to do something that needs to be done, and they want to contribute, we want to make it possible for them to do so.
As a high overview, there are basically two technical hurdles to overcome to get us to that point.
(1) Putting in the infrastructure necessary to enable management and support of community collaboration and contribution to the project.
(2) Launching a functionally acceptable ASP.NET version of the site. What we mean by that is, all the functionality necessary to be able to play a game is present and works.
Getting a collaboration environment up and running is in progress and looks like it will be ready before the first ASP.NET version of the site is ready.
The ASP.NET version of the site is at about 80% or so. There is some necessary functionality which isn't complete yet, but that's the easy stuff. The main blocking issues at the moment are certain database issues and the map image generator dll.

As far actual game-play issues. Game play, game rules, game mechanics, etc. Everything is on the table for discussion.


-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by Temptations
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As for the coding part you guys probably know what and when something should be implemented.
As for the EN-related content part, Im a bit dissapointed. Discussion and brainstorming is one thing but I would prefer actual implementations. Content creation adds up after a while, the longer you postpone the setup of a wiki the longer it will take for that wiki to contain anything of high quality.
To be specific, a wiki is needed to hold the information of the community page, help files, the javascript calculator, the content of madnergal, todo-lists, discussion board and, hopefully, the Tribunal Codex. And many other types of content.
Most of us share the opinion that the current rule-set favors Fury and Forms too strongly. A wiki would allow to track the suggestions, changes and results. Testing needs be done and probably alot of it.
Also, the content of this NG should be grouped and organized.
What is your opinion on non-diplomacy bases games? In those games diplomacy would be set. Preset NAPs are feasible in the beginning of a game but seems impossible to implement during midlate game. Such games do allow non-english players to play this game including those players that do not care for diplomacy and/or find diplomacy too time-consuming.
CS
PS: And again I had latency problems typing this email. I believe the red squiggly lines are causing it. Pretty much evry word is underlined. Some spelling detection is running which hasnt been the case a few months ago.

-------Original Message-------
Temptations wrote:
Hey Cortex,
Good to hear from you. We always want more ideas.
The possibility of open-sourcing Evernight could certainly make for an interesting discussion. However, we don't see that path in Evernight's future. At least not in any sense that is normally associated with the term open-sourcing.
What we do see happening though, is opening the project to community contributions in a substantive meaningful way.
What we mean by that is everything across the board. From programming, to design, to artwork, to copyrighting, etc.
If somebody has the know-how, ability, experience, or talent to do something that needs to be done, and they want to contribute, we want to make it possible for them to do so.
As a high overview, there are basically two technical hurdles to overcome to get us to that point.
(1) Putting in the infrastructure necessary to enable management and support of community collaboration and contribution to the project.
(2) Launching a functionally acceptable ASP.NET version of the site. What we mean by that is, all the functionality necessary to be able to play a game is present and works.
Getting a collaboration environment up and running is in progress and looks like it will be ready before the first ASP.NET version of the site is ready.
The ASP.NET version of the site is at about 80% or so. There is some necessary functionality which isn't complete yet, but that's the easy stuff. The main blocking issues at the moment are certain database issues and the map image generator dll.

As far actual game-play issues. Game play, game rules, game mechanics, etc. Everything is on the table for discussion.


-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by Cortex
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Ok, yep. That sounds like your browser's spellchecker is broken somehow.
Are the words with the squigglies actually spelled correctly? (if so, that leans me towards suspecting your local dictionary is corrupted).
Can you right-click on the squiggly lines and get possible correct suggestions? (if not, same thing, I would suspect a possible corrupted/missing dictionary)


-------Original Message-------
Cortex wrote:
PS: And again I had latency problems typing this email. I believe the red squiggly lines are causing it. Pretty much evry word is underlined. Some spelling detection is running which hasnt been the case a few months ago.

Submitted by Temptations
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We agree about the need for a wiki and the content thereof. A wiki and discussion board are high on the priority list and will be implemented early.
We also agree that actual implementation beats discussion every time.
Very early in the process of examining the code we made the decision that trying to jam any significant implementation into the existing classic ASP code was off the table.
While significantly modifying the existing code may possibly have allowed for quick highly visible "implementations" of various ideas, we think that approach would have just "dug the hole deeper" so-to-speak regarding the ultimate task of unraveling the spaghetti of the classic ASP code.
Not to mention, aggressive modification of the classic ASP/stored procedures/etc carries with it an extremely non-trivial potential of breaking things.
The first major hurdle, the current hurdle, is to get a complete enough functional version of the game translated to C# ASP.NET where the game code is reasonably orderly and manageable.
Once that hurdle is behind us, things will move very quickly. We will have actual ability to "implement" new ideas in a timely manner.
"Non-diplomacy game" ideas are certainly on the table for discussion. I can see a viable possibility as game type or game option. Specific details of how it could be done is a large part of what the discussion would be about. Followed by testing.


-------Original Message-------
Cortex wrote: As for the coding part you guys probably know what and when something should be implemented.
As for the EN-related content part, Im a bit dissapointed. Discussion and brainstorming is one thing but I would prefer actual implementations. Content creation adds up after a while, the longer you postpone the setup of a wiki the longer it will take for that wiki to contain anything of high quality.
To be specific, a wiki is needed to hold the information of the community page, help files, the javascript calculator, the content of madnergal, todo-lists, discussion board and, hopefully, the Tribunal Codex. And many other types of content.
Most of us share the opinion that the current rule-set favors Fury and Forms too strongly. A wiki would allow to track the suggestions, changes and results. Testing needs be done and probably alot of it.
Also, the content of this NG should be grouped and organized.
What is your opinion on non-diplomacy bases games? In those games diplomacy would be set. Preset NAPs are feasible in the beginning of a game but seems impossible to implement during midlate game. Such games do allow non-english players to play this game including those players that do not care for diplomacy and/or find diplomacy too time-consuming.
CS
PS: And again I had latency problems typing this email. I believe the red squiggly lines are causing it. Pretty much evry word is underlined. Some spelling detection is running which hasnt been the case a few months ago.
-------Original Message-------
Temptations wrote:
Hey Cortex,
Good to hear from you. We always want more ideas.
The possibility of open-sourcing Evernight could certainly make for an interesting discussion. However, we don't see that path in Evernight's future. At least not in any sense that is normally associated with the term open-sourcing.
What we do see happening though, is opening the project to community contributions in a substantive meaningful way.
What we mean by that is everything across the board. From programming, to design, to artwork, to copyrighting, etc.
If somebody has the know-how, ability, experience, or talent to do something that needs to be done, and they want to contribute, we want to make it possible for them to do so.
As a high overview, there are basically two technical hurdles to overcome to get us to that point.
(1) Putting in the infrastructure necessary to enable management and support of community collaboration and contribution to the project.
(2) Launching a functionally acceptable ASP.NET version of the site. What we mean by that is, all the functionality necessary to be able to play a game is present and works.
Getting a collaboration environment up and running is in progress and looks like it will be ready before the first ASP.NET version of the site is ready.
The ASP.NET version of the site is at about 80% or so. There is some necessary functionality which isn't complete yet, but that's the easy stuff. The main blocking issues at the moment are certain database issues and the map image generator dll.

As far actual game-play issues. Game play, game rules, game mechanics, etc. Everything is on the table for discussion.


-------Original Message-------
Cortex wrote: Going from the absence of new implementations it seems enhancing the code-base is very complicated and extremely time-consuming.
I wonder if the current owners would consider open-sourcing the EverNight code-base afterall.
If I would be given carte-blanche I would contact the community at http://www.asp.net/ and preferrably those in charge to consider the option to make EverNight one of there prime examples in how to convert an ASP Classic website into ASP.NET MVC 4 including all the latest web-related technologies. Correct me if I'm wrong but such a project, a fully-opensourced website which shows the inner-workings of ASP.NET MVC 4 from start to finish, does not seem to exist. The main selling point of the project would be the existence of a companion website which would show and explain to beginners and advanced the following ;
- on a professional level the analysis of the old code-base with the intent to find the best way to convert it to ASP.NET MVC 4. That would include UML Diagrams, database analysis, software analysis tools and whatnot.
- The actual C sharp code of the new implementations
- collaboration tools such as github
-...
One can dream but if you can sell such a project to Microsoft or any subdivision of Microsoft you would negate the costs of conversion which are no doubt very steep.
In any case you would need two groups of people who are willing to invest their free time for free. One group are the programmers, the other group the Evernight veterans. The EverNight veterans would be responsible for implementing what EverNight is currently lacking. A few examples would be ;
- A tribunal containing the Laws of EverNight. A body of players that decide the outcome of an infraction, punish or pardon and the executive body which penalizes the player. With this concept you could have 2 types of games, normal games based on unwritten diplomacy rules and Tribunal enforced games.
- a wiki which include madnergal content and the possibility of profile creation which gives players the option to roleplay their alt and define it.
- altering and improving the current rule-set of EverNight
The programmers could focus on implementations which would push EverNight out of its niche once and for all.
- Non-diplamcay based games where NAPS are set and random
- duel based EverNight with instant xp gain. (1vs1, 2vs2 , 3vs3 , 2vs2vs2 and so on.)
In a nutshell, you need alot of programmers, brainstormers and volunteers to get something going. I belive you can still monetize EverNight even if EverNight is open-source.
Cortex.
PS : I experienced delays in character typing while writing this email. Im not experiencing this while typing on other websites.

Submitted by Temptations
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