- Subscribers:
- Visitors:
- Players:
Community Feedback
We're listening. For players who wish to have a voice in the future of Evernight, this is the place to talk to management. This is the newsgroup we'll be actively monitoring on a daily basis.
Maps
Submitted by cpl.gilly 7/4/2012 12:25:00 PM {time} ago in Community Feedback
I for one would like to see world map feature either repaired or replaced,also more sizing options,would like to have ability to full screen it.Even perhaps some added region types such as a frozen tundra(which could possibly adversely affect dragons)or having the swamp decrease a Iron Hulks power, jungles which lower lessers abilities somewhat.Just a few thoughts. Regards,gilly
Yes, absolutely.
Resolving the issue with the world map and making the in-game map much more versatile are high priorities.
Please though go ahead and start new threads for each topic so we can try keep these conversations organized. At least as organized an EN newgroups permit. (and yes a more modern web forum is in the plans).
We can make this thread the "MAP" thread.
-------Original Message-------
cpl.gilly wrote: I for one would like to see world map feature either repaired or replaced,also more sizing options,would like to have ability to full screen it.Even perhaps some added region types such as a frozen tundra(which could possibly adversely affect dragons)or having the swamp decrease a Iron Hulks power, jungles which lower lessers abilities somewhat.Just a few thoughts. Regards,gilly
Not sure I can add anything new to the map discussion, but my observations: - I can only zoom out to level 3 (4 and 5 create errors) - No world overview map - some phantom, unnamed regions seem to appear in just about every game - Limited color choice. I'd like to use a primarily gray scale map and assign colors according to battle regions. - The finding neighbors function is nice, but sometimes hard to see. What I am mostly looking for is the number of neighbors so I can calculate the optic terror results. Occasionally, it's to find the hiding neighbor. - The map size should be a game setting. For one-on-one games, a smaller map would be nice. - Sub-games would be interesting - two players fight it out for a sub-set of the map. After some number of ticks, two sub-sets can start fighting it out, and so on.
Ok - exhausted what I can remember in less than 5 minutes.
OldUgly
Connect With Us