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Community Feedback
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in game map colors
Submitted by wyrm419 7/5/2012 3:30:00 PM {time} ago in Community Feedback
Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel. wyrm
There used to be an auto color feature to change players. If we had a nap tracked or with teams automate default colors...
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
There used to be an auto color feature to change players. If we had a nap tracked or with teams automate default colors...
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
yep.
I'm just playing the role of random idea generator here.
Muted tones for areas that are "normal" and use of color for abnormal areas is a Human Factors strategy to improve peoples perception of abnormal conditions and helping them orient to those areas.
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Hmm. Maybe we could do something.
Until we're ready to beat the map dll into submission it's not practical to do anything with map colors.
But updates/changes to the map overlay data are certainly possible.
Just ideas here, a couple ideas off the top of my head:
1) Modify the color of the region names. Normal where nothing occured. Red where you lost a battle, Green where you won a battle, etc.
2) An entirely new layer (can be turned on/off just as region names/structures/forms/forces can be turned on/off), which shows some kind of region status icon. Battle won, battle lost, spell in effect, spell being cast, etc.
-------Original Message-------
old_ugly wrote: yep.
I'm just playing the role of random idea generator here.
Muted tones for areas that are "normal" and use of color for abnormal areas is a Human Factors strategy to improve peoples perception of abnormal conditions and helping them orient to those areas.
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
I am actually working with the overlay recoding now. Adding another overlay is quite easy to do once we define what would be displayed.
To make it not so busy, we could toggle different "overlay groups".
-------Original Message-------
Management wrote:
Hmm. Maybe we could do something.
Until we're ready to beat the map dll into submission it's not practical to do anything with map colors.
But updates/changes to the map overlay data are certainly possible.
Just ideas here, a couple ideas off the top of my head:
1) Modify the color of the region names. Normal where nothing occured. Red where you lost a battle, Green where you won a battle, etc.
2) An entirely new layer (can be turned on/off just as region names/structures/forms/forces can be turned on/off), which shows some kind of region status icon. Battle won, battle lost, spell in effect, spell being cast, etc.
-------Original Message-------
old_ugly wrote: yep.
I'm just playing the role of random idea generator here.
Muted tones for areas that are "normal" and use of color for abnormal areas is a Human Factors strategy to improve peoples perception of abnormal conditions and helping them orient to those areas.
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Well, as it turns out, contrary to what we initial expected, map overlays are actually fairly easy to create.
Currently there are 4 map overlays:
- Region Names - Structures - Forms - Forces
Some ideas we currently have and are working on for new overlays:
Battles overlay: An icon on regions where you participated in a battle. Say with color indicating win or loss.
Spells (in-effect) overlay: An icon on regions to show that a spell is in effect (with something to differentiate whether it was cast by you are someone else).
Spells (being cast) overlay: Shows spells you have put orders in to cast.
(maybe the above two spells overlays could be merged into one, with differentiation in the icon/colors/etc.)
Movement (prior-tick) overlay: Something to show all the movement that happened during the prior the tick. (maybe merge this with the battle overlay?)
Movement (current-orders) overlay: Something to show your current movement orders.
Improved Forms overlay: Something to distinguish multiple forms in a region.
Part of our theory on map overlays is to try to eliminate the need of having to click around on every region (and battle reports, etc.) to get information you should be able to see simply by looking at the map.
We are certainly open to creative ideas and suggestions for map overlays.
-------Original Message-------
Narsham wrote: You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Also, regarding the overlays, in the spirit of eliminating tedious clicking expeditions to discover hidden info you have every right to know,
Another modification we are leaning towards regarding the overlays is to include in the overlay all information you have access to.
For example, if you participated in battle in an enemy forest region, we're going to show enemy forces right in the overlay (no need to click through to the battle report).
-------Original Message-------
Temptations wrote:
Well, as it turns out, contrary to what we initial expected, map overlays are actually fairly easy to create.
Currently there are 4 map overlays:
- Region Names - Structures - Forms - Forces
Some ideas we currently have and are working on for new overlays:
Battles overlay: An icon on regions where you participated in a battle. Say with color indicating win or loss.
Spells (in-effect) overlay: An icon on regions to show that a spell is in effect (with something to differentiate whether it was cast by you are someone else).
Spells (being cast) overlay: Shows spells you have put orders in to cast.
(maybe the above two spells overlays could be merged into one, with differentiation in the icon/colors/etc.)
Movement (prior-tick) overlay: Something to show all the movement that happened during the prior the tick. (maybe merge this with the battle overlay?)
Movement (current-orders) overlay: Something to show your current movement orders.
Improved Forms overlay: Something to distinguish multiple forms in a region.
Part of our theory on map overlays is to try to eliminate the need of having to click around on every region (and battle reports, etc.) to get information you should be able to see simply by looking at the map.
We are certainly open to creative ideas and suggestions for map overlays.
-------Original Message-------
Narsham wrote: You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
OK, some thoughts on these and one or two more suggestions:
If you can, include something you can click on in an overlay, to jump straight to a battle report for regions where combat took place in the previous tick.
Include options to turn on or off each layer. We'll have a few players who will get overwhelmed by the visual information and will prefer to play the "old" way.
For multiple forms in a region, represent multiples of the same type by putting a number on top or beside the form graphic. I'm not sure how you're going to handle the rare case where someone has one or more of each form in a single region.
One last suggestion--with lots of overlays running at once, regions are going to be crowded except at low zoom settings. If there's some way to "zoom" a region, by hovering over it or right clicking, that would be helpful. I suspect any such mechanic won't translate well to mobile devices, though.
Narsham
-------Original Message-------
Temptations wrote:
Well, as it turns out, contrary to what we initial expected, map overlays are actually fairly easy to create.
Currently there are 4 map overlays:
- Region Names - Structures - Forms - Forces
Some ideas we currently have and are working on for new overlays:
Battles overlay: An icon on regions where you participated in a battle. Say with color indicating win or loss.
Spells (in-effect) overlay: An icon on regions to show that a spell is in effect (with something to differentiate whether it was cast by you are someone else).
Spells (being cast) overlay: Shows spells you have put orders in to cast.
(maybe the above two spells overlays could be merged into one, with differentiation in the icon/colors/etc.)
Movement (prior-tick) overlay: Something to show all the movement that happened during the prior the tick. (maybe merge this with the battle overlay?)
Movement (current-orders) overlay: Something to show your current movement orders.
Improved Forms overlay: Something to distinguish multiple forms in a region.
Part of our theory on map overlays is to try to eliminate the need of having to click around on every region (and battle reports, etc.) to get information you should be able to see simply by looking at the map.
We are certainly open to creative ideas and suggestions for map overlays.
-------Original Message-------
Narsham wrote: You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
In as many places where it makes sense that clicking on something should bring up more detail, we plan on doing that wherever possible.
Our thought process on this is that the main game interface is the map and we want to minimize the number of clicks necessary for a player to get whatever bit of info he wants at that moment.
Each map overlay will be able to be individually toggled on or off by the player.
So whatever combination of overlays turned on or off a player prefers at any given time, will be totally in the player's control.
As far as the form icon, we've got a few ideas:
A simple "+" on the form icon to indicate more than one form in the region (ignoring the specific count or types).
Or a number on the icon to indicate the actual count of forms in the region (ignoring types).
Or combining one of the above with some kind of additional indicator that there are multiple form types in the region (it won't tell you what the types are, but it will alert you that there are more types in the region).
We're not expecting to try to show every detail about forms, rather we want to give players enough meaningful information to be able to tell at a glance which regions are probably in need of closer inspection.
Region detail info will definitely be available on hover/click. We're kind of thinking maybe a stripped down minimal region detail on hover, with a full blown everything there is to know about the region on click.
As far as mobile devices, right now our thought on the matter is that we want the game to be "playable" on mobile devices, but they're not our target platform.
So in a pinch, if you need to, you can log in, answer email, and put in your moves reasonably easily from a mobile device.
-------Original Message-------
Narsham wrote: OK, some thoughts on these and one or two more suggestions:
If you can, include something you can click on in an overlay, to jump straight to a battle report for regions where combat took place in the previous tick.
Include options to turn on or off each layer. We'll have a few players who will get overwhelmed by the visual information and will prefer to play the "old" way.
For multiple forms in a region, represent multiples of the same type by putting a number on top or beside the form graphic. I'm not sure how you're going to handle the rare case where someone has one or more of each form in a single region.
One last suggestion--with lots of overlays running at once, regions are going to be crowded except at low zoom settings. If there's some way to "zoom" a region, by hovering over it or right clicking, that would be helpful. I suspect any such mechanic won't translate well to mobile devices, though.
Narsham
-------Original Message-------
Temptations wrote:
Well, as it turns out, contrary to what we initial expected, map overlays are actually fairly easy to create.
Currently there are 4 map overlays:
- Region Names - Structures - Forms - Forces
Some ideas we currently have and are working on for new overlays:
Battles overlay: An icon on regions where you participated in a battle. Say with color indicating win or loss.
Spells (in-effect) overlay: An icon on regions to show that a spell is in effect (with something to differentiate whether it was cast by you are someone else).
Spells (being cast) overlay: Shows spells you have put orders in to cast.
(maybe the above two spells overlays could be merged into one, with differentiation in the icon/colors/etc.)
Movement (prior-tick) overlay: Something to show all the movement that happened during the prior the tick. (maybe merge this with the battle overlay?)
Movement (current-orders) overlay: Something to show your current movement orders.
Improved Forms overlay: Something to distinguish multiple forms in a region.
Part of our theory on map overlays is to try to eliminate the need of having to click around on every region (and battle reports, etc.) to get information you should be able to see simply by looking at the map.
We are certainly open to creative ideas and suggestions for map overlays.
-------Original Message-------
Narsham wrote: You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Yea Overlays! This will really help! along with a stretchable e-mail window
-------Original Message-------
Temptations wrote:
Well, as it turns out, contrary to what we initial expected, map overlays are actually fairly easy to create.
Currently there are 4 map overlays:
- Region Names - Structures - Forms - Forces
Some ideas we currently have and are working on for new overlays:
Battles overlay: An icon on regions where you participated in a battle. Say with color indicating win or loss.
Spells (in-effect) overlay: An icon on regions to show that a spell is in effect (with something to differentiate whether it was cast by you are someone else).
Spells (being cast) overlay: Shows spells you have put orders in to cast.
(maybe the above two spells overlays could be merged into one, with differentiation in the icon/colors/etc.)
Movement (prior-tick) overlay: Something to show all the movement that happened during the prior the tick. (maybe merge this with the battle overlay?)
Movement (current-orders) overlay: Something to show your current movement orders.
Improved Forms overlay: Something to distinguish multiple forms in a region.
Part of our theory on map overlays is to try to eliminate the need of having to click around on every region (and battle reports, etc.) to get information you should be able to see simply by looking at the map.
We are certainly open to creative ideas and suggestions for map overlays.
-------Original Message-------
Narsham wrote: You could probably overlay something on the main map. Overlay the region boundaries with another color, perhaps, outlining the region in red?
Could even configure the overlay color so it displays combats you were involved in and/or combats you weren't.
Narsham
-------Original Message-------
Management wrote:
That's an interesting idea.
A visual indicator on the map of somekind to indicate where the battles happened.
I like it.
But that is probably not practical at the moment with the current way the map images are generated.
Would probably have to wait until we're ready to do something drastic about the map dll.
-------Original Message-------
old_ugly wrote: I know it doesn't sound exciting, but at times, I would prefer the entire map be in gray scale and just a little bit of color where my battles took place, and little bit of different color where others battles took place.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
looks good enough to me :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Thanks. We don't want to go overboard spending too much time patching up too many pieces of the current UI which are likely to replaced soon anyway.
For example, the color picker will be expanded to at the very least a larger palette of colors to select from, and maybe even a custom color picker of some kind, so you could make up your own pallette if you didn't like the default choices.
-------Original Message-------
wyrm419 wrote: looks good enough to me :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Hi All,
Love the new direction... Left for 6 yrs, came back about a year ago then have been just checking in on progress and threads for the last little bit.
A Lager Palette of color would be much appreciated to those color blinded individuals *cough cough* (me) would make it a bit easier to see with a broader color range. lol
I will wrap my brain around some of my ideas with a perspective of the player who was here for a while, left for a while and why and what drove me back. That type of player's ideas could help bring more ideas to how to better recruit the new player and or the inactive player back into this game.
BlackHawk1
-------Original Message-------
Management wrote:
Thanks. We don't want to go overboard spending too much time patching up too many pieces of the current UI which are likely to replaced soon anyway.
For example, the color picker will be expanded to at the very least a larger palette of colors to select from, and maybe even a custom color picker of some kind, so you could make up your own pallette if you didn't like the default choices.
-------Original Message-------
wyrm419 wrote: looks good enough to me :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Welcome back BH, great to see you,I came back last month after 6-7 years and wondering why i ever left,hope to see you in a game soon. i think the new color bar set up makes things a hell of alot easier or visualy easier to see what your putting where. regards,gilly
-------Original Message-------
BlackHawk1 wrote: Hi All,
Love the new direction... Left for 6 yrs, came back about a year ago then have been just checking in on progress and threads for the last little bit.
A Lager Palette of color would be much appreciated to those color blinded individuals *cough cough* (me) would make it a bit easier to see with a broader color range. lol
I will wrap my brain around some of my ideas with a perspective of the player who was here for a while, left for a while and why and what drove me back. That type of player's ideas could help bring more ideas to how to better recruit the new player and or the inactive player back into this game.
BlackHawk1
-------Original Message-------
Management wrote:
Thanks. We don't want to go overboard spending too much time patching up too many pieces of the current UI which are likely to replaced soon anyway.
For example, the color picker will be expanded to at the very least a larger palette of colors to select from, and maybe even a custom color picker of some kind, so you could make up your own pallette if you didn't like the default choices.
-------Original Message-------
wyrm419 wrote: looks good enough to me :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Welcome back BlackHawk,
When you have the time, feel free, jump in with your ideas and suggestions.
-------Original Message-------
BlackHawk1 wrote: Hi All,
Love the new direction... Left for 6 yrs, came back about a year ago then have been just checking in on progress and threads for the last little bit.
A Lager Palette of color would be much appreciated to those color blinded individuals *cough cough* (me) would make it a bit easier to see with a broader color range. lol
I will wrap my brain around some of my ideas with a perspective of the player who was here for a while, left for a while and why and what drove me back. That type of player's ideas could help bring more ideas to how to better recruit the new player and or the inactive player back into this game.
BlackHawk1
-------Original Message-------
Management wrote:
Thanks. We don't want to go overboard spending too much time patching up too many pieces of the current UI which are likely to replaced soon anyway.
For example, the color picker will be expanded to at the very least a larger palette of colors to select from, and maybe even a custom color picker of some kind, so you could make up your own pallette if you didn't like the default choices.
-------Original Message-------
wyrm419 wrote: looks good enough to me :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
Who needs words? Put the colors in sequence by color and just leave te colors.. :)
-------Original Message-------
Temptations wrote:
I swapped the order of Crusader Blood & Amra and added font-weight:bold to the styling.
My thinking was that seeing a reasonably large swath of the color is more important reading the name of the color.
-------Original Message-------
wyrm419 wrote: Better, but not quite there. something needs to be adjusted. either the font made bold or change the font to the color and remove the background color. Might also consider spliting the reds apart. the menu dosent look good with IE.
wyrm
-------Original Message-------
Management wrote:
Thanks wyrm419. Excellent idea and easy to do.
The map color selector has been updated to reflect the hue.
-------Original Message-------
wyrm419 wrote: Have the ingame map colors reflect thier hue. evernight lore dosetn do it justice. should be able to just replace the code being used with the drop down menu on the comuinty page. I just riped the code off the source file and made the needed changes and pasted the code into the page through the admin panel.
wyrm
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