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We're listening. For players who wish to have a voice in the future of Evernight, this is the place to talk to management. This is the newsgroup we'll be actively monitoring on a daily basis.

Game Lore, Backstory, and Fiction

Submitted by Management 7/4/2012 3:59:00 PM {time} ago

Game Lore, Backstory, and Fiction.

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this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm

-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by wyrm419
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Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Management
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Not necessarily. The existing lore does not align perfectly to the game in any case.
We have had so many kinds of special games that may differ slightly from the lore but by that time evercrack has set in and it doesn't matter.
The lore needs to be what gets people here..

-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by BlueSky
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I wouldn't mind setting up a "main series" of game types that could be considered canon to the current progression of the lore.
Everything else could be for fun. Or even better, have it's own self-contained stories and lore.
Getting these kinds of things set up to be reflected in game and finding ways to interest players in it though, that's the harder part. Especially if you want to use it as one of the draws to the initial game.
Lunar Savage

-------Original Message-------
BlueSky wrote: Not necessarily. The existing lore does not align perfectly to the game in any case.
We have had so many kinds of special games that may differ slightly from the lore but by that time evercrack has set in and it doesn't matter.
The lore needs to be what gets people here..
-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Lunar Savage
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That's generally our leaning.
We rewrite the lore if necessary to fit the needs of the game. Not the other way around.


-------Original Message-------
BlueSky wrote: Not necessarily. The existing lore does not align perfectly to the game in any case.
We have had so many kinds of special games that may differ slightly from the lore but by that time evercrack has set in and it doesn't matter.
The lore needs to be what gets people here..
-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Management
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It would be all too easy to break from existing lore. I know it goes against the very title of the game itself, but for a very long time, I have wanted to reinstate the sun as a part of the game world, however, I'm not about to propose that's what we do.
New everything can be implemented under a sunless world. Though, explaining how it's not exactly a ball of ice yet, that's the harder part. Though it would be a great excuse to include a new frozen region type other than the frozen seas.
Also, I'd really like to include more emphasis on the technology of the Golden Age of Midia. It only makes sense that the inhabitants of the planet would try to get it working again.
Then there's the religions which we could easily add to. I once wrote out a long winded explanation for the Phoenix being the demi-god of Hell under Death's command, which would have implemented a new religion in the game.
In fact, as I recall, me and Mad Scot had some very lengthy discussions once about the way the religions and forms were set up. Bork was actually intended to be more of a chaotic good style religion than depicted as evil. IIRC, the story went as follows: Bork started rebelling against the Golden Age as the machines and technology of the world encroached on nature and started destroying the natural world. Eventually sparking a war between him and K'Ar Tuf. And, correct me if I'm wrong because I might need to read it again, but their war is what caused the sun to go out. K'Ar Tuf decided to go to absurd lengths to defeat Bork. But, as we know, Bork won in the end.
Also, this could be a great chance to explore the relationships between the religions. As I recall, it was intended for them to be able to mix and match the religions for things like team games and solo games. Because despite two religions having different ideologies, their goals might be the same. Thus giving them reason to work together or have synergy in various game types.
I have been looking at being a Games Writer in recent years (in fact, ultimately, I think it's what I'd like my career to be), and there is most definitely a lot of things that could be done with EN on this level.
Lunar Savage

-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Lunar Savage
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This is good stuff.
As we consider and implement changes to the game, we need good stories to go along with the changes.


-------Original Message-------
Lunar Savage wrote: It would be all too easy to break from existing lore. I know it goes against the very title of the game itself, but for a very long time, I have wanted to reinstate the sun as a part of the game world, however, I'm not about to propose that's what we do.
New everything can be implemented under a sunless world. Though, explaining how it's not exactly a ball of ice yet, that's the harder part. Though it would be a great excuse to include a new frozen region type other than the frozen seas.
Also, I'd really like to include more emphasis on the technology of the Golden Age of Midia. It only makes sense that the inhabitants of the planet would try to get it working again.
Then there's the religions which we could easily add to. I once wrote out a long winded explanation for the Phoenix being the demi-god of Hell under Death's command, which would have implemented a new religion in the game.
In fact, as I recall, me and Mad Scot had some very lengthy discussions once about the way the religions and forms were set up. Bork was actually intended to be more of a chaotic good style religion than depicted as evil. IIRC, the story went as follows: Bork started rebelling against the Golden Age as the machines and technology of the world encroached on nature and started destroying the natural world. Eventually sparking a war between him and K'Ar Tuf. And, correct me if I'm wrong because I might need to read it again, but their war is what caused the sun to go out. K'Ar Tuf decided to go to absurd lengths to defeat Bork. But, as we know, Bork won in the end.
Also, this could be a great chance to explore the relationships between the religions. As I recall, it was intended for them to be able to mix and match the religions for things like team games and solo games. Because despite two religions having different ideologies, their goals might be the same. Thus giving them reason to work together or have synergy in various game types.
I have been looking at being a Games Writer in recent years (in fact, ultimately, I think it's what I'd like my career to be), and there is most definitely a lot of things that could be done with EN on this level.
Lunar Savage
-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Management
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One option is to have a game scenario or sequence of scenarios that acts like a campaign.
They could start small and with AI foes but could expand into games like random religion games (with enforced peace between members of alliances), random team games, selected team games, etc.
I also like the idea of having a few maps depicting a clash of titans (say, Bork vs K'Ar Tuf), where the titans are played by top players who volunteer to be a part of things in exchange for a special reward (a badge or the like). They start out with more resources and their goal is to eliminate the other. The other players have to either pick a side or get out of the way.
One last option is to have a slow-moving story-line, year by year, where the players can determine future history through play in various special games.
Narsham

-------Original Message-------
Management wrote:
This is good stuff.
As we consider and implement changes to the game, we need good stories to go along with the changes.


-------Original Message-------
Lunar Savage wrote: It would be all too easy to break from existing lore. I know it goes against the very title of the game itself, but for a very long time, I have wanted to reinstate the sun as a part of the game world, however, I'm not about to propose that's what we do.
New everything can be implemented under a sunless world. Though, explaining how it's not exactly a ball of ice yet, that's the harder part. Though it would be a great excuse to include a new frozen region type other than the frozen seas.
Also, I'd really like to include more emphasis on the technology of the Golden Age of Midia. It only makes sense that the inhabitants of the planet would try to get it working again.
Then there's the religions which we could easily add to. I once wrote out a long winded explanation for the Phoenix being the demi-god of Hell under Death's command, which would have implemented a new religion in the game.
In fact, as I recall, me and Mad Scot had some very lengthy discussions once about the way the religions and forms were set up. Bork was actually intended to be more of a chaotic good style religion than depicted as evil. IIRC, the story went as follows: Bork started rebelling against the Golden Age as the machines and technology of the world encroached on nature and started destroying the natural world. Eventually sparking a war between him and K'Ar Tuf. And, correct me if I'm wrong because I might need to read it again, but their war is what caused the sun to go out. K'Ar Tuf decided to go to absurd lengths to defeat Bork. But, as we know, Bork won in the end.
Also, this could be a great chance to explore the relationships between the religions. As I recall, it was intended for them to be able to mix and match the religions for things like team games and solo games. Because despite two religions having different ideologies, their goals might be the same. Thus giving them reason to work together or have synergy in various game types.
I have been looking at being a Games Writer in recent years (in fact, ultimately, I think it's what I'd like my career to be), and there is most definitely a lot of things that could be done with EN on this level.
Lunar Savage
-------Original Message-------
Management wrote:
Yep. That's another issue. Maybe not a super major issue, but an issue nonetheless.
Technical issues aside, lots of great ideas would involve breaking away from the existing lore.


-------Original Message-------
wyrm419 wrote: this is the madscotts and luners realms. it is interesting, it is what makes evernight what is evernight. to change it is to change the the game to another.
imo, wyrm
-------Original Message-------
Management wrote:
Game Lore, Backstory, and Fiction.

Submitted by Narsham
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  • report