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Community Feedback
We're listening. For players who wish to have a voice in the future of Evernight, this is the place to talk to management. This is the newsgroup we'll be actively monitoring on a daily basis.
Admin Interface
Submitted by Management 7/7/2012 11:14:00 AM {time} ago in Community Feedback
Ideas and suggestions for the Admin interface. Tell us what works, doesn't work, could be better, needs to be added, etc.
Looks like template purses are maximum to the number of players.. Something we will have to watch when templating new formats until it can be fixed..
-------Original Message-------
Management wrote:
Ideas and suggestions for the Admin interface.
Tell us what works, doesn't work, could be better, needs to be added, etc.
It is been a while since I had Admin Level 5 but if I recall correctly the database of player ID's didnt allow for specific searching.
it would be nice to search for new players who signed up in the last 24 hours, week or month.
And a gazillion other search possibilities.
C.
Data, we're into. Search, sorting, joining, filtering, etc.
It's just a matter of time, but pretty much just about anywhere (lobby, game, admin) in the interface where you're looking at data, will have rich searching, sorting, and filtering capabilities.
-------Original Message-------
Cortex wrote: It is been a while since I had Admin Level 5 but if I recall correctly the database of player ID's didnt allow for specific searching.
it would be nice to search for new players who signed up in the last 24 hours, week or month.
And a gazillion other search possibilities.
C.
A MAP editor
For example, you would first let the code create the map, which I assume is when you create a game, then you would have the abilty to load the map into an editor. The editor would have features like a basic Photoshop. After editing you could then feed the map to a certain piece of logic that executes the changes and gives you back the changed map.
C.
-------Original Message-------
Management wrote:
Ideas and suggestions for the Admin interface.
Tell us what works, doesn't work, could be better, needs to be added, etc.
A map editor is definitely in the plans.
-------Original Message-------
Cortex wrote: A MAP editor
For example, you would first let the code create the map, which I assume is when you create a game, then you would have the abilty to load the map into an editor. The editor would have features like a basic Photoshop. After editing you could then feed the map to a certain piece of logic that executes the changes and gives you back the changed map.
C.
-------Original Message-------
Management wrote:
Ideas and suggestions for the Admin interface.
Tell us what works, doesn't work, could be better, needs to be added, etc.
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